Dragon tale-a serious game for learning japanese kanji DA Plecher, C Eichhorn, J Kindl, S Kreisig, M Wintergerst, G Klinker Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 39 | 2018 |
HieroQuest-a serious game for learning Egyptian hieroglyphs DA Plecher, F Herber, C Eichhorn, A Pongratz, G Tanson, G Klinker Journal on Computing and Cultural Heritage (JOCCH) 13 (4), 1-20, 2020 | 36 | 2020 |
Oppidum-a serious-ar-game about celtic life and history DA Plecher, C Eichhorn, A Köhler, G Klinker Games and Learning Alliance: 8th International Conference, GALA 2019, Athens …, 2019 | 24 | 2019 |
Innovative game concepts for Alzheimer patients C Eichhorn, DA Plecher, G Klinker, M Lurz, N Leipold, M Böhm, H Krcmar, ... Human Aspects of IT for the Aged Population. Applications in Health …, 2018 | 24 | 2018 |
Catching the drone-a tangible augmented reality game in superhuman sports C Eichhorn, A Jadid, DA Plecher, S Weber, G Klinker, Y Itoh 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2020 | 21 | 2020 |
Envslam: Combining slam systems and neural networks to improve the environment fusion in ar applications G Marchesi, C Eichhorn, DA Plecher, Y Itoh, G Klinker ISPRS International Journal of Geo-Information 10 (11), 772, 2021 | 17 | 2021 |
Interactive drinking gadget for the elderly and Alzheimer patients DA Plecher, C Eichhorn, M Lurz, N Leipold, M Böhm, H Krcmar, A Ott, ... Human Aspects of IT for the Aged Population. Social Media, Games and …, 2019 | 15 | 2019 |
Exploring underwater archaeology findings with a diving simulator in virtual reality DA Plecher, L Keil, G Kost, M Fiederling, C Eichhorn, GJ Klinker Frontiers in Virtual Reality, 170, 2022 | 14 | 2022 |
Combining motivating strategies with design concepts for mobile apps to increase usability for the elderly and Alzheimer patients C Eichhorn, DA Plecher, M Lurz, N Leipold, M Böhm, H Krcmar, A Ott, ... Human Aspects of IT for the Aged Population. Healthy and Active Aging: 6th …, 2020 | 12 | 2020 |
THe innovative reminder in senior-focused technology (THIRST)—evaluation of serious games and gadgets for Alzheimer patients C Eichhorn, DA Plecher, M Lurz, N Leipold, M Böhm, H Krcmar, A Ott, ... Human Aspects of IT for the Aged Population. Social Media, Games and …, 2019 | 12 | 2019 |
VR enabling knowledge gain for the user (VENUS) C Eichhorn, DA Plecher, G Klinker | 11 | 2022 |
ARsinoë-learning Egyptian hieroglyphs with augmented reality and machine learning DA Plecher, C Eichhorn, KM Seyam, G Klinker 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2020 | 11 | 2020 |
Frameworks enabling Ubiquitous Mixed Reality Applications across Dynamically Adaptable Device Configurations S Weber, L Rudolph, C Eichhorn, D Dyrda, DA Plecher, G Klinker Frontiers in Virtual Reality, 36, 2022 | 9 | 2022 |
Physical objects in ar games–offering a tangible experience C Eichhorn, DA Plecher, M Inami, G Klinker 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1801-1806, 2019 | 9 | 2019 |
Cloud-based cross-platform collaborative ar in flutter L Carius, C Eichhorn, DA Plecher, G Klinker 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2022 | 8 | 2022 |
Tangible chess for dementia patients–playing with conductive 3d printed figures on a touchscreen C Eichhorn, DA Plecher, O Golovnya, D Volkert, A Hiyama, G Klinker International Conference on Human-Computer Interaction, 38-57, 2021 | 8 | 2021 |
Inspiring healthy food choices in a virtual reality supermarket by adding a tangible dimension in the form of an augmented virtuality smartphone C Eichhorn, M Lurz, DA Plecher, S Weber, M Wintergerst, B Kaiser, ... 2021 IEEE conference on virtual reality and 3D user interfaces abstracts and …, 2021 | 8 | 2021 |
Foreign language learning using augmented reality environments: a systematic review I Schorr, DA Plecher, C Eichhorn, G Klinker Frontiers in Virtual Reality 5, 1288824, 2024 | 5 | 2024 |
GuessingCarbs-a serious game about healthy nutrition in old age combining virtual and tangible components C Eichhorn, DA Plecher, A Trilk, A Hiyama, G Klinker International Conference on Human-Computer Interaction, 407-415, 2022 | 5 | 2022 |
Ludus magnus-a serious game for learning the Latin language DA Plecher, C Eichhorn, M Naser, G Klinker International Conference on Human-Computer Interaction, 51-61, 2021 | 4 | 2021 |