From co-design to the construction of a metaverse for the promotion of cultural heritage and tourism: the case of Amiais D Martins, L Oliveira, AC Amaro Procedia Computer Science 204, 261-266, 2022 | 40 | 2022 |
Systematic review on gamification and cultural heritage dissemination I Khan, A Melro, AC Amaro, L Oliveira Journal of Digital Media & Interaction 3 (8), 19-41, 2020 | 34 | 2020 |
IoT for Playful Intergenerational Learning about Cultural Heritage: The LOCUS Approach. AC Amaro, L Oliveira ICT4AWE, 282-288, 2019 | 13 | 2019 |
Intergenerational and collaborative use of tablets:«in-medium» and «in-room» communication, learning and interaction. AC Amaro, L Oliveira, AI Veloso Observatorio (OBS*) 11 (1), 2017 | 12 | 2017 |
Social games and different generations: A heuristic evaluation of Candy Crush Saga AC Amaro, AI Veloso, L Oliveira 2016 1st International Conference on Technology and Innovation in Sports …, 2016 | 12 | 2016 |
“Let's Build our Family Tree!”: Grandparents and Grandchildren Using Tablets Together AC Amaro, L Oliveira, AI Veloso Procedia Computer Science 100, 619-625, 2016 | 11 | 2016 |
IoT-Based Systems for Improving Older Adults' Wellbeing: A Systematic Review I Khan, AC Amaro, L Oliveira 2019 14th Iberian Conference on Information Systems and Technologies (CISTI …, 2019 | 10 | 2019 |
Playful Interactions with Smart and Social Objects AC Amaro, L Oliveira 2019 14th Iberian Conference on Information Systems and Technologies (CISTI …, 2019 | 9 | 2019 |
Role of Gamification in Cultural Heritage Dissemination: A Systematic Review I khan, A Melro, AC Amaro, L Oliveira Proceedings of Sixth International Congress on Information and Communication …, 2022 | 8 | 2022 |
Storytelling, Technology and Children's Literacy Development. AC Amaro, A Moreira | 7 | 2001 |
Internet of Things prototyping for cultural heritage dissemination I Khan, A Melro, AC Amaro, L Oliveira Journal of Digital Media & Interaction 3 (7), 20-35, 2020 | 5 | 2020 |
Kids as storytellers and design partners: learning and the development of storytelling technologies AC Amaro, A Moreira 6 Congreso Iberoamericano, 4 Simposio Internacional de Informática Educativa …, 2002 | 5 | 2002 |
Amiais in Second Life™: the use of metaverse environments to disseminate Cultural Heritage. L Gonçalves, D Martins, L Oliveira, AC Amaro Observatorio (OBS*) 16 (3), 2022 | 4 | 2022 |
Life in Second Life through the eyes of the residents D Martins, L Oliveira, AC Amaro 2022 17th Iberian Conference on Information Systems and Technologies (CISTI …, 2022 | 3 | 2022 |
Engaging Older Adults in Participatory and Intergenerational Design Teams and Processes: a Systematic Review of the Current Investigation AC AMARO, R RODRIGUES, L OLIVEIRA ESSACHESS–Journal for Communication Studies 13 (2 (26)), 157-181, 2020 | 3 | 2020 |
Handbook of research on cultural heritage and its impact on territory innovation and development L Oliveira, AC Amaro, A Melro IGI Global, 2020 | 3 | 2020 |
Idealização de um modelo para a compreensão da construção da confiança nas plataformas da economia de partilha RKL Sales, V Baldi, AC Amaro Estudios multidisciplinarios en comunicación audiovisual, interactividad y …, 2020 | 3 | 2020 |
Technologies for intergenerational family communication C Abrantes, AC Amaro, V Baldi 2017 12th Iberian Conference on Information Systems and Technologies (CISTI …, 2017 | 3 | 2017 |
The Spread of Cultural Heritage in Second Life: Case Study Amiais D Martins, L Oliveira, AC Amaro Information Systems and Technologies: WorldCIST 2022, Volume 2, 535-542, 2022 | 2 | 2022 |
The Role of Second Life Games in Promoting Cultural Heritage D Martins, L Oliveira, AC Amaro Information Technology and Systems: Proceedings of ICITS 2022, 499-508, 2022 | 2 | 2022 |