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Ana Carla Amaro
Ana Carla Amaro
Verified email at ua.pt
Title
Cited by
Cited by
Year
From co-design to the construction of a metaverse for the promotion of cultural heritage and tourism: the case of Amiais
D Martins, L Oliveira, AC Amaro
Procedia Computer Science 204, 261-266, 2022
402022
Systematic review on gamification and cultural heritage dissemination
I Khan, A Melro, AC Amaro, L Oliveira
Journal of Digital Media & Interaction 3 (8), 19-41, 2020
342020
IoT for Playful Intergenerational Learning about Cultural Heritage: The LOCUS Approach.
AC Amaro, L Oliveira
ICT4AWE, 282-288, 2019
132019
Intergenerational and collaborative use of tablets:«in-medium» and «in-room» communication, learning and interaction.
AC Amaro, L Oliveira, AI Veloso
Observatorio (OBS*) 11 (1), 2017
122017
Social games and different generations: A heuristic evaluation of Candy Crush Saga
AC Amaro, AI Veloso, L Oliveira
2016 1st International Conference on Technology and Innovation in Sports …, 2016
122016
“Let's Build our Family Tree!”: Grandparents and Grandchildren Using Tablets Together
AC Amaro, L Oliveira, AI Veloso
Procedia Computer Science 100, 619-625, 2016
112016
IoT-Based Systems for Improving Older Adults' Wellbeing: A Systematic Review
I Khan, AC Amaro, L Oliveira
2019 14th Iberian Conference on Information Systems and Technologies (CISTI …, 2019
102019
Playful Interactions with Smart and Social Objects
AC Amaro, L Oliveira
2019 14th Iberian Conference on Information Systems and Technologies (CISTI …, 2019
92019
Role of Gamification in Cultural Heritage Dissemination: A Systematic Review
I khan, A Melro, AC Amaro, L Oliveira
Proceedings of Sixth International Congress on Information and Communication …, 2022
82022
Storytelling, Technology and Children's Literacy Development.
AC Amaro, A Moreira
72001
Internet of Things prototyping for cultural heritage dissemination
I Khan, A Melro, AC Amaro, L Oliveira
Journal of Digital Media & Interaction 3 (7), 20-35, 2020
52020
Kids as storytellers and design partners: learning and the development of storytelling technologies
AC Amaro, A Moreira
6 Congreso Iberoamericano, 4 Simposio Internacional de Informática Educativa …, 2002
52002
Amiais in Second Life™: the use of metaverse environments to disseminate Cultural Heritage.
L Gonçalves, D Martins, L Oliveira, AC Amaro
Observatorio (OBS*) 16 (3), 2022
42022
Life in Second Life through the eyes of the residents
D Martins, L Oliveira, AC Amaro
2022 17th Iberian Conference on Information Systems and Technologies (CISTI …, 2022
32022
Engaging Older Adults in Participatory and Intergenerational Design Teams and Processes: a Systematic Review of the Current Investigation
AC AMARO, R RODRIGUES, L OLIVEIRA
ESSACHESS–Journal for Communication Studies 13 (2 (26)), 157-181, 2020
32020
Handbook of research on cultural heritage and its impact on territory innovation and development
L Oliveira, AC Amaro, A Melro
IGI Global, 2020
32020
Idealização de um modelo para a compreensão da construção da confiança nas plataformas da economia de partilha
RKL Sales, V Baldi, AC Amaro
Estudios multidisciplinarios en comunicación audiovisual, interactividad y …, 2020
32020
Technologies for intergenerational family communication
C Abrantes, AC Amaro, V Baldi
2017 12th Iberian Conference on Information Systems and Technologies (CISTI …, 2017
32017
The Spread of Cultural Heritage in Second Life: Case Study Amiais
D Martins, L Oliveira, AC Amaro
Information Systems and Technologies: WorldCIST 2022, Volume 2, 535-542, 2022
22022
The Role of Second Life Games in Promoting Cultural Heritage
D Martins, L Oliveira, AC Amaro
Information Technology and Systems: Proceedings of ICITS 2022, 499-508, 2022
22022
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